Unity Virtual Reality Development

Paths

Unity Virtual Reality Development

Authors: Emmanuel Henri, MJ Johns, Eric Weiss, Harrison Hutcheon, Harrison Ferrone, Jeanine Cowen, Lawrence Brown, Marc Gilbert

Virtual Reality has a large number of opportunities for developers, from entertainment to enterprise-level applications. Developing Virtual Reality Experiences is a necessary... Read more

What You Will Learn

  • Creating VR Applications
  • Rendering to multiple headsets
  • C# Scripting

Pre-requisites

  • Understanding of Unity

Beginner

Get started learning to develop virtual reality experiences in Unity. Start with understanding how VR can be applied to numerous experiences and what tools are available to you, then move into the fundamentals of creating an experience in Unity. Finally, learn best practices for designing in virtual reality.

Big Picture: Unity VR Development

by Emmanuel Henri

Mar 25, 2019 / 34m

34m

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Description

Many executives and managers are interested in understanding what VR can bring to their business, what is possible, and especially what resources are involved in developing content for VR. In this course, Big Picture: Unity VR Development, you'll get a high level overview of all these aspects. First, you'll get to see some samples of Unity projects which demonstrate the concepts of 3D space. Next, you'll see some examples of industry specific VR in use. Finally, you'll leverage the sample VR project to demonstrate what the basic pieces are for such a project, as well as a discussion on what skills and Team members are needed for these types of projects. When you're finished with this course, you will have a thorough understanding of what is possible for VR development with Unity. Required software: Unity 2018.

Table of contents
  1. Course Overview
  2. Introduction to VR
  3. What is Possible in VR
  4. How to Execute in VR

Unity VR Fundamentals

by MJ Johns

Jan 11, 2018 / 1h 28m

1h 28m

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Description

Have you ever wondered how VR games are made? If so, Unity VR Fundamentals is the perfect course for you because you will become familiar with creating content for a variety of VR devices. First, you'll explore how to design good content and environments for your VR world. Next, you'll build that world, complete with art, sound, and VFX. Finally, you'll make your work come to life with interactions from the user. When you're finished with this Unity course, you'll not only be able to create VR experiences, you'll also understand what makes a VR experience enjoyable for the user. Software required: Unity.

Table of contents
  1. Course Overview
  2. VR Hardware Options and Approaches
  3. Creating Appropriate Visuals
  4. Immersive Audio for VR
  5. Getting the User Involved

Designing for Virtual Reality

by MJ Johns

Aug 8, 2019 / 2h 24m

2h 24m

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Description

Virtual reality, or VR, is a rapidly growing field that encompasses both game development and other forms of interactive design such as training, 360 animation, and medical. In this course, Designing for Virtual Reality, you will learn foundational knowledge of designing and developing a VR prototype. First, you will learn approaches to designing VR experiences. Next, you will discover the importance and usefulness of playtesting and analyzing results. Finally, you will explore how to polish the prototype and create a plan for full development. When you are finished with this course, you will have the skills and knowledge of VR development needed to create your own VR experiences from scratch. Software required: Unity, Draw.IO, Trello

Table of contents
  1. Course Overview
  2. Design, Concepting, and Player Comfort
  3. VR Platforms and Cross-Compatibility
  4. Playtesting, Analyzing, and Iterating
  5. Polishing a Prototype
  6. Creating a Production Plan

Intermediate

Take your skills to the next level by learning how to create object interactions in VR with Unity. You’ll learn how to build rapid prototypes, iterate on the experiences you want to build, and how to move your players around the world.

VR Interaction Fundamentals

by Eric Weiss

Nov 2, 2018 / 1h 58m

1h 58m

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Description

In this course, VR Interaction Fundamentals, you will learn foundational knowledge of interactive VR. First, you will learn how to set up a VR Player Character. Next, you will create several types of interactable objects including buttons, throwables, and handheld shooting weapons. Finally, you will add a VR User Interface for a scoring system. When you’re finished with this Unity 3D and SteamVR course, you’ll not only create several VR Games, but also learn how you can apply these skills to create a variety of Interactive VR experiences. Software and Hardware required: Unity 3D, SteamVR Plugin, HTC Vive.

Table of contents
  1. Course Overview
  2. Introduction to Interactable Objects in Unity 3D with SteamVR Concepts
  3. Installing SteamVR and Adding Teleportation
  4. Creating a Throwable Arcade Game
  5. Adding a Shooting Weapon to VR

Prototyping Virtual Reality Experiences with Unity

by Harrison Hutcheon

Oct 28, 2019 / 1h 47m

1h 47m

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Description

At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

Table of contents
  1. Course Overview
  2. Defining and Drafting a VR Prototype
  3. Mapping the User Experience
  4. Basic Gameplay and Progression
  5. Designing a Puzzle with Analog Testing
  6. Advanced Gameplay and Puzzles
  7. Polishing the Scene

Unity VR Locomotion Fundamentals

by Harrison Ferrone

Sep 5, 2018 / 1h 4m

1h 4m

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Description

Movement in virtual reality can be a tricky proposition, even for seasoned software developers. In this course, Unity VR Locomotion Fundamentals, you’ll learn how to let your users explore their virtual environments in comfort. First, you’ll set up a VR compatible starter project with Google Cardboard and integrate head movement and user input to move around the environment. Next, you’ll explore different teleportation techniques and finish off by implementing passive player movement. By the end of this course, you'll have implemented several VR locomotion techniques in Unity, and acquired the skills needed to continue on into more complex VR projects. Software required: Unity, Visual Studio.

Table of contents
  1. Course Overview
  2. Controlling Movement with Gaze and Input
  3. Teleporting and Passive Movement

Advanced

Finalize your learning journey by picking up advanced skills in virtual reality development. First you’ll learn how to build immersive experiences with stellar audio. Then you’ll learn to make sure your players can interact inside the world. And finally, you’ll learn to keep your experience running smoothly with optimization techniques.

Sound Design for Virtual Reality

by Jeanine Cowen

Feb 11, 2020 / 1h 58m

1h 58m

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Description

Seasoned audio and video professionals have a lot of experience in producing and engineering music and sound for a multitude of uses. We know how to mic, how to arrange, how to edit, and how to mix. But what are the implications of producing and engineering audio that is intended to be distributed within a Virtual Reality - VR or 360° video environment?

In this course, we will walk through the techniques of capturing, implementing, and delivering audio for use in HMD VR, mobile VR, and panoramic 360° web platforms built within Unity. We will utilize real-world tracks and session data to show some of the complexities that arise during these productions.

In addition, we will present a succinct and easily understood list of contingencies to consider when working on projects that require a VR/XR and/or 360° video final output. Tools, tips, and tricks learned along the way to a finished project will be highlighted and presented for the audio professional to easily enter this highly innovative field that has a lot of potential and need for creative expertise. Required Software: Unity 2019

Table of contents
  1. Course Overview
  2. Diving into 360 Degree Audio Production for VR
  3. Building a 3D Audio World
  4. Building a Great VR Game Sound Strategy
  5. HRTF and Localization Introduction

Unity World Space UI in VR

by Lawrence Brown

Jun 7, 2018 / 54m

54m

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Description

Are you creating a VR experience and need to know how to create an interface or menu that doesn't break immersion? In this course, Unity World Space UI in VR, you will create all the elements needed to put together an interaction system based on using the controllers that come with the Vive and Oculus headsets. First, you'll learn how to import the SteamVR plugin into Unity, which gives you access to the tools you need. Next, you will create a console screen, complete with buttons and text to interact with. Finally, you will create a device that gets attached to the controllers that the player can bring up at any time to access menu items like game settings. When you're finished with this course, you will have created an interactive scene and have the knowledge to create systems that can be used to interact with just about anything that requires buttons or a display of information. Software required: Unity 2017.3.0f3 or newer.

Table of contents
  1. Course Overview
  2. Exploring World Space UI in VR
  3. Setting up the Player Prefab and Adding Interactivity Components
  4. Creating the Display Screen Readout
  5. Adding Interaction to the Screen
  6. Creating the PDA

C# Scripting in Unity: Script Optimization

by Marc Gilbert

Dec 16, 2019 / 49m

49m

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Description

No matter how good your game looks, or how great the mechanics, performance is critical to its success. In this course, C# Scripting in Unity: Script Optimization, you’ll learn concepts and techniques that will help you avoid annoying slowdowns and hiccups that detract from your game and cost you players. First, you’ll get a brief look under the hood at those things that can impact performance: what they are, how they work, and the cost. Next, you’ll learn some easy to overlook techniques that will greatly improve your game’s performance. Finally, you’ll explore object pooling and how implementing it into your design can make the difference between success and failure. When you’ve finished this course, you’ll have the knowledge and skills required to avoid scripting bottlenecks and deliver games that are both fun and performant.

Table of contents
  1. Course Overview
  2. Optimizing Scripts
  3. Object Pooling
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